I was in charge of modelling the assets and building the pre-rendered scenes for the game.
With the release of Unity 5 I decided to take some props I’ve been working on to the new engine and try to understand more about using PBR shaders. Continue reading
A selection of low poly game environment props for a project that ended up being cancelled.
I’m trying to develop my own games (for fun and experience) so I decided to participate on One Game a Month and for the month of January I worked on this little game using Unity 4.3 new 2D tools. Continue reading