A selection of low poly game environment props for a project that ended up being cancelled.
With the release of Unity 5 I decided to take some props I’ve been working on to the new engine and try to understand more about using PBR shaders. Continue reading
Short movie produced on behalf of “Casa Hope” (a brazilian institution that helps children in cancer treatment) by my friend Alex Simões where I modelled and rigged the main character called “Carlinhos”. Continue reading
This is a project I had started working to improve my portfolio and try some techniques, so I want to show a little bit of the creation process and what I learned with him. Continue reading
These are some old sketches and work I’ve done in the past that didn’t pass the quality control to go to the new portfolio, they’re too old or I just don’t have the original files to make a better(or bigger) render.