I’ve talked before about working on a prototype in Unity and now we’re finally getting back at working on it, I can’t give much details right now, but I only wanted to show some of the tools I’ve been developing for it. Continue reading
Simple building using the same tools and techniques as the other house, and used for the same prototype. Continue reading
A simple level used for a game prototype as a way of testing modular assets and level design inside Unity. Continue reading
A selection of low poly game environment props for a project that ended up being cancelled.
Short movie produced on behalf of “Casa Hope” (a brazilian institution that helps children in cancer treatment) by my friend Alex Simões where I modelled and rigged the main character called “Carlinhos”. Continue reading
This is a project I had started working to improve my portfolio and try some techniques, so I want to show a little bit of the creation process and what I learned with him. Continue reading
These are some old sketches and work I’ve done in the past that didn’t pass the quality control to go to the new portfolio, they’re too old or I just don’t have the original files to make a better(or bigger) render.