Hans Friedrich

Character made for the Character Artist Bootcamp (at Game Arts Institute) I’ve participated in 2017.

We had to create a character that would fit in a game of our choice. I’ve picked Dishonoured since I love its art style, specially for the characters with their exaggerated proportions but staying close to a realistic form.
The uniform was highly inspired by a ww2 german uniform with some dishonoured touches. As part of learning the process and tools I ended up taking the materials and textures to a different level from the game’s initial style, but I liked the end result. It has been a great experience, I learned a lot in the process and I’m ready to move on and call this piece done.
I’ve used ZBrush (with the help of Marvelous Designer) for the high poly sculpt and skin texturing. Maya for the low poly mesh, Substance Painter for baking and painting the PBR textures. All the renders were done in Marmoset Toolbag.

Wireframe
Real-time head
Zbrush Sculpt

Leave a Reply

This site uses Akismet to reduce spam. Learn how your comment data is processed.