Survivor Character

Main Survivor Character
Character for an upcoming game, this model is being used as a base for the different outfits currently in production.
This was an experiment of how we’re going to approach the modelling and texturing throughout the other characters and outfits for the game, in this link there are some variations but still using the same model.
Modelled and detailed in zbrush, retopology in 3ds max and textured in Photoshop, using the details baked into textures from xNormal.
The textures are separate so the outfits can be interchanged, later they are combined in game.

The high poly mesh in Zbrush.
The high poly mesh in Zbrush.

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