A simple level used for a game prototype as a way of testing modular assets and level design inside Unity.
The scene is made with assets part of a bigger set, which uses 2 textures for the level (clean and dirty) mixed by the vertex colours alpha channel and 1 texture for the furniture.
Since we’ll be using lightmaps and the camera is a bit far out there was no need for normals or more detailed textures.
Read more about building this level at this post. (http://www.andrecastelart.com/main_blog/?p=432)