Some outfit variation based only on different textures, reusing the same model. Continue reading
Character for an upcoming game, this model is being used as a base for the different outfits currently in production. Continue reading
Sculpture initially used as a rendered asset for a social game. On my spare time I took it a bit further on Zbrush sculpting.
I’ve talked before about working on a prototype in Unity and now we’re finally getting back at working on it, I can’t give much details right now, but I only wanted to show some of the tools I’ve been developing for it. Continue reading
Simple building using the same tools and techniques as the other house, and used for the same prototype. Continue reading
A simple level used for a game prototype as a way of testing modular assets and level design inside Unity. Continue reading
A selection of low poly game environment props for a project that ended up being cancelled.