Detailed Games List

2019 – Merge Bakery (FullFat) iOS/Android
Modelling and texturing of all characters and environment

2018 – Pop Shot! Golf (FullFat) iOS/Android
Visual FX

2018 – Gravity Helix (FullFat) iOS/Android
Assets modelling and Visual FX

2018 – Pop Shot! Soccer (FullFat) iOS/Android
Visual FX

2018 – Blocky Cops (FullFat) iOS/Android
Modelling and texturing of all characters

2018 – Marshawn Lynch Pro Football (FullFat) iOS/Android 
Modelling and texturing of all characters and some marketing assets

2018 – Spin a Zoo (FullFat) iOS/Android
Modelling and texturing of some characters for marketing prerendered videos, as well as the scenes materials/lights/render setup

2018 – Catastronauts (Inertia Game Studios) PC/PS4/XB1/Switch
Art direction, level and game design. I didn’t stay in the project until the end of its development due changing jobs.

2017 – Marshawn Lynch Blocky Football (FullFat) iOS/Android
Modelling and texturing of some characters and environments

2015 – Facility 47 (Inertia Game Studios) PC/iOS/Android
Modelled and textured assets, setup of 3D pre rendered scenes, videos for cut scenes and marketing.

2014 – Just Escape (Inertia Game Studios) PC/iOS/Android
Modelled and textured assets, setup of 3D pre rendered scenes, programmed  some of the puzzles and scenes in ActionScript/Haxe.

2013 – Darkmoor Manor (Inertia Game Studios) PC/iOS/Android
Modelled and textured assets, setup of 3D pre rendered scenes, videos for cut scenes and marketing.

2012 – Margrave: The Blacksmith’s Daughter (Inertia Game Studios) PC
Modelled and textured assets, setup of 3D pre rendered scenes, videos for cut scenes and marketing.

Wolverine

I love the style of the Disney Infinity’s characters/toys/figures so I wanted to work on something of my own. This Wolverine model is based on Matthew S Armstrong’s concept art.
I have been working on getting it 3D printed just as an experience and a fun project.
Everything has been done in Zbrush and the renders were adjusted in Photoshop.

Modelling process, starting with some blockout to further detailing.