A quick post with some portraits I’ve recently done for testing some different techniques.
In 2014 I started studying at the Open College of the Arts (distance learning) for a painting degree
Unity Level Design Tools
I’ve talked before about working on a prototype in Unity and now we’re finally getting back at working on it, I can’t give much details right now, but I only wanted to show some of the tools I’ve been developing for it.
A selection of low poly game environment props for a project that ended up being cancelled.
Quick Portrait Sketches
Continuing my head studies…
I’m back to drawing to understand more about the basic forms, the head planes, proportions and general anatomy.
Spacious – Game
I’m trying to develop my own games (for fun and experience) so I decided to participate on One Game a Month and for the month of January I worked on this little game using Unity 4.3 new 2D tools.
Dia de Carlinhos
Short movie produced on behalf of “Casa Hope” (a brazilian institution that helps children in cancer treatment) by my friend Alex Simões where I modelled and rigged the main character called “Carlinhos”.
Making of Cowboy
This is a project I had started working to improve my portfolio and try some techniques, so I want to show a little bit of the creation process and what I learned with him.
Old work / sketches
These are some old sketches and work I’ve done in the past that didn’t pass the quality control to go to the new portfolio, they’re too old or I just don’t have the original files to make a better(or bigger) render.