André Castel

/ André Victor Geuer Castel /
[ Noun ]

ART

  • 3D Artist. Currently working with video games.
  • Brazilian / Dutch, 32 years old
  • Living in Warwickshire, UK

Portfolio

/pɔːtˈfəʊ.li.əʊ/
[Noun]

  • A set of pieces of creative work intended to demonstrate a person's ability.
  • These are the highlights of my portfolio; the latest or the ones I’m most proud of.

Capt. R Doyle

Hans Friedrich

M. Lynch Pro Football

Against All Odds

Satellite Dish

Satellite Dish game prop for a personal study.
-Maya, Substance Painter, Marmoset Toolbag

Saint Francis Statue

Sculpture initially used as a rendered asset for a social game. On my spare time I took it a bit further on Zbrush sculpting.

Basement Exit

I was in charge of modelling the assets and building the pre-rendered scenes for the game.
-Facility 47

Underground Storage

I was in charge of modelling the assets and building the pre-rendered scenes for the game.
-Facility 47

Roof Access

I was in charge of modelling the assets and building the pre-rendered scenes for the game.
-Facility 47

Facility 47 – Trailer

Edited the trailer which also shows parts of the opening cutscene I worked on.

Spacious

Screenshot from my first game called “Spacious”.

Escape from Darkmoor Manor – Trailer

Animated and edited this trailer. It also shows some of the scenes in-game.

Carlinhos Rig

Video showing how Carlinhos character rig works.

Carlinhos

I modelled, textured, rigged and animated.
Character developed for a short animation.

Hall

I was in charge of modelling the assets and building the pre-rendered scenes for the game.
-Escape from Darkmoor Manor

Landing

I was in charge of modelling the assets and building the pre-rendered scenes for the game.
-Escape from Darkmoor Manor

Child Bedroom

I was in charge of modelling the assets and building the pre-rendered scenes for the game.
-Escape from Darkmoor Manor

Bureau

3D asset, part of a scene of the game.
-Escape from Darkmoor Manor

Cowboy

Character developed as a personal project.

Amulet

3D asset, rendered for a puzzle part cancelled project.
Sculpted in Zbrush.

Bookcase Door

3D asset, rendered for a puzzle part of the game.
-Margrave: The Blacksmith’s Daughter

Spider Mommy

Mech/character part of a short cut-scene.
-Margrave: The Blacksmith’s Daughter

Wine Cellar

3D assets, part of a scene.
-Margrave: The Blacksmith’s Daughter

Old Tin Man

Modelled, textured and rigged.
-Archimidia

Doe

Modelled, textured and rigged.
-Archimidia

Amanita Muscaria

Scene of an animation.
-Editora COC

Skull

Part of my head anatomy studies.
Sculpting in Zbrush.

Projects

/ˈprɒdʒɛkt/
[Noun]

  • An individual or collaborative enterprise that is carefully planned to achieve a particular aim.
  • Games I have worked on.

Click on a thumbnail for more details...

Marshawn Lynch Pro Football

[Full Fat]
2018

Modelling and texturing high quality characters, as well as setting them up in Unity. Preparing and rendering in Marmoset Toolbag assets for marketing.

Blocky Cops

[Full Fat]
2018

Modelled and textured all the characters.

Marshawn Lynch Blocky Football

[Full Fat]
2017

I modelled and textured some of the characters and environments.

Facility 47

[Inertia Software]
2015

Modelled and textured most of the assets, built the 3D pre rendered scenes, videos (cut scenes and marketing).

Just Escape

[Inertia Software]
2014

I modelled the scenes and some assets. Did some programming as well (ActionScript / Haxe).

Darkmoor Manor

[Inertia Software]
2013

Responsible for most of the assets, 3D pre rendered scenes and videos.

Skills

/skɪls/
[Noun]

  • The ability to do something well; expertise.
  • Character Creation
  • High and Low poly modelling
  • Texturing
  • Game props/assets
  • Humanoid and complex rigging
  • Animals/Creatures rigging
  • Basic coding
    (C#, Maxscript, Javascript, Python, Lua)
  • Basic Animation
  • Drawing
  • Watercolor

Tools

/tuːls/
[Noun]

  • A thing used to help perform a job.
  • Softwares I am most comfortable using.
  • I’m never afraid of learning a new one.

Articles

/ˈɑːtɪk(ə)l/
[Noun]

  • A piece of writing included with others in a newspaper, magazine, or other publication.
  • Blog posts with more details about a project.
  • Things that wouldn’t fit in other categories.

Portraits

A quick post with some portraits I’ve recently done for testing some different techniques.

Art studies

Some of my work while studying at the Open College of the Arts (distance learning) for a painting degree.

Unity Level Design Tools

I’ve talked before about working on a prototype in Unity and now we’re finally getting back at working on it, I can’t give much details right now, but I only wanted to show some of the tools I’ve been developing for it.

Quick Portrait Sketches

Continuing my head studies…
I’m back to drawing to understand more about the basic forms, the head planes, proportions and general anatomy.

Spacious – Game

I’m trying to develop my own games (for fun and experience) so I decided to participate on One Game a Month and for the month of January I worked on this little game using Unity 4.3 new 2D tools.

Dia de Carlinhos

Short movie produced on behalf of “Casa Hope” (a brazilian institution that helps children in cancer treatment) by my friend Alex Simões where I modelled and rigged the main character called “Carlinhos”.

Making of Cowboy

This is a project I had started working to improve my portfolio and try some techniques, so I want to show a little bit of the creation process and what I learned with him.

Copyright © André Castel